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Asset

Class
Description:
Represents a connected property of material.
Inheritance Hierarchy:
System.Object
  Autodesk.Revit.DB.Visual.AssetProperty
    Autodesk.Revit.DB.Visual.AssetProperties
      Autodesk.Revit.DB.Visual.Asset
Syntax
public class Asset : AssetProperties
Examples
public void ReadAsset(Asset asset)
{
   // Get the asset name, type and library name.
   AssetType type = asset.AssetType;
   string name = asset.Name;
   string libraryName = asset.LibraryName;

   // travel the asset properties in the asset.
   for (int idx = 0; idx < asset.Size; idx++)
   {
      AssetProperty prop = asset.Get(idx);
      ReadAssetProperty(prop);
   }
}

public void ReadAssetProperty(AssetProperty prop)
{
   switch (prop.Type)
   {
      // Retrieve the value from simple type property is easy.
      // for example, retrieve bool property value.
      case AssetPropertyType.Boolean:
         AssetPropertyBoolean boolProp = prop as AssetPropertyBoolean;
         bool propValue = boolProp.Value;
         break;

      // When you retrieve the value from the data array property,
      // you may need to get which value the property stands for.
      // for example, the APT_Double44 may be a transform data.
      case AssetPropertyType.Double44:
         AssetPropertyDoubleArray4d transformProp = prop as AssetPropertyDoubleArray4d;
         IList<double> tranformValue = transformProp.GetValueAsDoubles();
         break;

      // The APT_List contains a list of sub asset properties with same type.
      case AssetPropertyType.List:
         AssetPropertyList propList = prop as AssetPropertyList;
         IList<AssetProperty> subProps = propList.GetValue();
         if (subProps.Count == 0)
            break;
         switch (subProps[0].Type)
         {
            case AssetPropertyType.Integer:
               foreach (AssetProperty subProp in subProps)
               {
                  AssetPropertyInteger intProp = subProp as AssetPropertyInteger;
                  int intValue = intProp.Value;
               }
               break;
         }
         break;

      case AssetPropertyType.Asset:
         Asset propAsset = prop as Asset;
         ReadAsset(propAsset);
         break;
      default:
         break;
   }

   // Get the connected properties.
   // please notice that the information of many texture stores here.
   if (prop.NumberOfConnectedProperties == 0)
      return;
   foreach (AssetProperty connectedProp in prop.GetAllConnectedProperties())
   {
      // Note: Usually, the connected property is an Asset.
      ReadAssetProperty(connectedProp);
   }
}
Asset Class Members:
Name Description Inherited From
AssetType The type of RenderingAsset
IsReadOnly Identifies if the object is read-only or modifiable. If true, the object may not be modified. If false, the object's contents may be modified. (Inherited from AssetProperty ) AssetProperty
IsValidObject Specifies whether the .NET object represents a valid Revit entity. (Inherited from AssetProperty ) AssetProperty
Item (Inherited from AssetProperties ) AssetProperties
LibraryName Library name
Name Get the name of the AssetProperty (Inherited from AssetProperty ) AssetProperty
NumberOfConnectedProperties The number of currently connected properties. (Inherited from AssetProperty ) AssetProperty
Size The number of the AssetProperty(s) in the object. (Inherited from AssetProperties ) AssetProperties
Title Asset title
Type Returns the type of the AssetProperty (Inherited from AssetProperty ) AssetProperty
Name Description Inherited From
AddConnectedAsset Adds a new connected asset attached to this asset property, if it allows it. (Inherited from AssetProperty ) AssetProperty
AddCopyAsConnectedAsset Makes a copy of the asset and connects it to this property. (Inherited from AssetProperty ) AssetProperty
Dispose (Inherited from AssetProperty ) AssetProperty
Equals Determines whether the specified object is equal to the current object. (Inherited from Object ) Object
FindByName Gets the property with the given name. (Inherited from AssetProperties ) AssetProperties
Get Gets the property at the given index. (Inherited from AssetProperties ) AssetProperties
GetAllConnectedProperties Gets the list of the connected properties. Connected properties are the detachable properties of an AssetProperty. e.g. diffuse property can have texture as its connected property. It can also detach texture on runtime. (Inherited from AssetProperty ) AssetProperty
GetConnectedProperty Gets one connected property with specified index. (Inherited from AssetProperty ) AssetProperty
GetHashCode Serves as the default hash function. (Inherited from Object ) Object
GetSingleConnectedAsset Gets the single connected asset attached to this asset property, if it exists. (Inherited from AssetProperty ) AssetProperty
GetType Gets the Type of the current instance. (Inherited from Object ) Object
IsEditable Check if property can be edited. (Inherited from AssetProperty ) AssetProperty
IsValidIndex Returns true if the provided index is valid. (Inherited from AssetProperties ) AssetProperties
IsValidSchemaIdentifier Check that schema name is valid (Inherited from AssetProperty ) AssetProperty
RemoveConnectedAsset Removes the connected asset attached to this asset property if any. (Inherited from AssetProperty ) AssetProperty
ToString Returns a string that represents the current object. (Inherited from Object ) Object