IExportContext.OnLight
Method
Description:
This method marks the beginning of export of a light which is enabled for rendering.
This method marks the beginning of export of a light which is enabled for rendering.
Remarks:
This method is only called for photo-rendering export (a custom exporter that implements IPhotoRenderContext).
This method is only called for photo-rendering export (a custom exporter that implements IPhotoRenderContext).
Examples
/// <summary>
/// This method is called for instances of lights
/// </summary>
/// <remarks>
/// The Light API can be used to get more information about each particular light
/// </remarks>
public void OnLight(LightNode node)
{
// Obtain local transform data of the light object.
Transform lightTrf = node.GetTransform();
// Note: 1. If your light coordinate system differs from the one in REvit,
// The light's local transform should be adjusted to reflect the difference.
// Note 2. This local transform describes the light source position and light direction data.
// It means the "TiltAngle" property of a spot light has already been accounted for.
// If a stack of transformation is maintained by the context object,
// the current combined transform will be multiplied by the local transform.
Transform lightWorldTrf = m_TransformationStack.Peek().Multiply(lightTrf);
}
Parameters
Parameter | Type | Description |
---|---|---|
node | LightNode | A node describing the light object. |
Return Value