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IDirectContext3DServer.UseInTransparentPass

Method
Description:
Indicates whether this server will submit geometry during the rendering pass for transparent geometry.
Remarks:

Transparent geometry is rendered in a separate pass following the opaque geometry. If a server returns true from UseInTransparentPass(), it can provide geometry for rendering in either pass using the RenderScene() method. Otherwise, the server will be called to submit only opaque geometry.

The server has a way to determine whether it should submit opaque or transparent geometry when RenderScene() is called (see Autodesk::Revit::DB::DirectContext3D::DrawContext::IsTransparentPass(void)).

Syntax
Parameters
Parameter Type Description
dBView View The view where rendering will occur.
Return Value
Type Description
Boolean True if the server needs to render transparent geometry, false otherwise.