Namespace:
Autodesk.Revit.DB
SolidOrShellTessellationControls
Class
Description:
Controls various aspects of the triangulation produced by method.
Controls various aspects of the triangulation produced by method.
SolidOrShellTessellationControls Class Members:
Name | Description | Inherited From |
---|---|---|
SolidOrShellTessellationControls | Default constructor. |
Name | Description | Inherited From |
---|---|---|
Accuracy | A positive real number specifying how accurately a triangulation should approximate a solid or shell. | |
IsValidObject | Specifies whether the .NET object represents a valid Revit entity. | |
LevelOfDetail | An number between 0 and 1 (inclusive) specifying the level of detail for the triangulation of a solid or shell. | |
MinAngleInTriangle | A non-negative real number specifying the minimum allowed angle for any triangle in the triangulation, in radians. | |
MinExternalAngleBetweenTriangles | A positive real number specifying the minimum allowed value for the external angle between two adjacent triangles, in radians. |
Name | Description | Inherited From |
---|---|---|
DisableLevelOfDetail | Disables the use of levelOfDetail. The use of levelOfDetail is enabled by calling setLevelOfDetail (with a valid input). | |
Dispose | Releases all resources used by the SolidOrShellTessellationControls | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object ) | Object |
GetHashCode | Serves as the default hash function. (Inherited from Object ) | Object |
GetType | Gets the Type of the current instance. (Inherited from Object ) | Object |
ToString | Returns a string that represents the current object. (Inherited from Object ) | Object |
UseLevelOfDetail | Returns true if the use of levelOfDetail is enabled, false if not. The use of levelOfDetail is enabled by calling setLevelOfDetail (with a valid input). |