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Namespace: Autodesk.Revit.DB

SolidOrShellTessellationControls

Class
Description:
Controls various aspects of the triangulation produced by method.
Inheritance Hierarchy:
System.Object
  Autodesk.Revit.DB.SolidOrShellTessellationControls
SolidOrShellTessellationControls Class Members:
Name Description Inherited From
SolidOrShellTessellationControls Default constructor.
Name Description Inherited From
Accuracy A positive real number specifying how accurately a triangulation should approximate a solid or shell.
IsValidObject Specifies whether the .NET object represents a valid Revit entity.
LevelOfDetail An number between 0 and 1 (inclusive) specifying the level of detail for the triangulation of a solid or shell.
MinAngleInTriangle A non-negative real number specifying the minimum allowed angle for any triangle in the triangulation, in radians.
MinExternalAngleBetweenTriangles A positive real number specifying the minimum allowed value for the external angle between two adjacent triangles, in radians.
Name Description Inherited From
DisableLevelOfDetail Disables the use of levelOfDetail. The use of levelOfDetail is enabled by calling setLevelOfDetail (with a valid input).
Dispose Releases all resources used by the SolidOrShellTessellationControls
Equals Determines whether the specified object is equal to the current object. (Inherited from Object ) Object
GetHashCode Serves as the default hash function. (Inherited from Object ) Object
GetType Gets the Type of the current instance. (Inherited from Object ) Object
ToString Returns a string that represents the current object. (Inherited from Object ) Object
UseLevelOfDetail Returns true if the use of levelOfDetail is enabled, false if not. The use of levelOfDetail is enabled by calling setLevelOfDetail (with a valid input).