Frame.IsRightHanded
Method
Description:
Determine if this frame's basis is right-handed.
Determine if this frame's basis is right-handed.
Remarks:
The three basis vectors are "right-handed" if the triple vector product [vecX, vecY, vecZ] is positive, or equivalently if dot(vecX x vecY, vecZ) is positive, where "dot" represents the dot product.
The three basis vectors are "right-handed" if the triple vector product [vecX, vecY, vecZ] is positive, or equivalently if dot(vecX x vecY, vecZ) is positive, where "dot" represents the dot product.