Namespace:
Autodesk.Revit.DB.DirectContext3D
VertexBuffer
Class
Description:
A buffer that stores vertex data for rendering.
A buffer that stores vertex data for rendering.
VertexBuffer Class Members:
Name | Description | Inherited From |
---|---|---|
VertexBuffer | Constructs the vertex buffer with the given capacity, measured in floats. |
Name | Description | Inherited From |
---|---|---|
IsValidObject | Specifies whether the .NET object represents a valid Revit entity. |
Name | Description | Inherited From |
---|---|---|
Dispose | Releases all resources used by the VertexBuffer | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object ) | Object |
GetHashCode | Serves as the default hash function. (Inherited from Object ) | Object |
GetMappedHandle | Gets a handle to the buffer's memory that has been mapped. Writing data to the buffer using the handle is an alternative to using stream objects. | |
GetType | Gets the Type of the current instance. (Inherited from Object ) | Object |
GetVertexStreamPosition | Gets a stream that can be used to write vertices of type VertexPosition into the buffer. | |
GetVertexStreamPositionColored | Gets a stream that can be used to write vertices of type VertexPositionColored into the buffer. | |
GetVertexStreamPositionNormal | Gets a stream that can be used to write vertices of type VertexPositionNormal into the buffer. | |
GetVertexStreamPositionNormalColored | Gets a stream that can be used to write vertices of type VertexPositionNormalColored into the buffer. | |
IsValid | Tests whether the buffer is valid for rendering. | |
Map | Maps a portion of the buffer into memory, so that vertex data can be written into it. (see VertexStream ). | |
ToString | Returns a string that represents the current object. (Inherited from Object ) | Object |
Unmap | Unmaps the buffer, so that it can be used for rendering. |