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IndexBuffer

Class
Description:
A buffer that stores vertex indices for rendering.
Inheritance Hierarchy:
System.Object
  Autodesk.Revit.DB.DirectContext3D.IndexBuffer
Syntax
public class IndexBuffer : IDisposable
IndexBuffer Class Members:
Name Description Inherited From
IndexBuffer Constructs the index buffer with the given capacity, measured in short integers.
Name Description Inherited From
IsValidObject Specifies whether the .NET object represents a valid Revit entity.
Name Description Inherited From
Dispose Releases all resources used by the IndexBuffer
Equals Determines whether the specified object is equal to the current object. (Inherited from Object ) Object
GetHashCode Serves as the default hash function. (Inherited from Object ) Object
GetIndexStreamLine Gets a stream that can be used to write IndexLine segment primitives into the buffer.
GetIndexStreamPoint Gets a stream that can be used to write IndexPoint primitives into the buffer.
GetIndexStreamTriangle Gets a stream that can be used to write IndexTriangle primitives into the buffer.
GetMappedHandle Gets a handle to the buffer's memory that has been mapped. Writing data to the buffer using the handle is an alternative to using stream objects.
GetType Gets the Type of the current instance. (Inherited from Object ) Object
IsValid Tests whether the buffer is valid for rendering.
Map Maps a portion of the index buffer into memory, so that indices can be written into it. see IndexStream .
ToString Returns a string that represents the current object. (Inherited from Object ) Object
Unmap Unmaps the buffer so that it can be used for rendering.