Namespace:
Autodesk.Revit.DB.DirectContext3D
IndexBuffer
Class
Description:
A buffer that stores vertex indices for rendering.
A buffer that stores vertex indices for rendering.
IndexBuffer Class Members:
Name | Description | Inherited From |
---|---|---|
IndexBuffer | Constructs the index buffer with the given capacity, measured in short integers. |
Name | Description | Inherited From |
---|---|---|
IsValidObject | Specifies whether the .NET object represents a valid Revit entity. |
Name | Description | Inherited From |
---|---|---|
Dispose | Releases all resources used by the IndexBuffer | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object ) | Object |
GetHashCode | Serves as the default hash function. (Inherited from Object ) | Object |
GetIndexStreamLine | Gets a stream that can be used to write IndexLine segment primitives into the buffer. | |
GetIndexStreamPoint | Gets a stream that can be used to write IndexPoint primitives into the buffer. | |
GetIndexStreamTriangle | Gets a stream that can be used to write IndexTriangle primitives into the buffer. | |
GetMappedHandle | Gets a handle to the buffer's memory that has been mapped. Writing data to the buffer using the handle is an alternative to using stream objects. | |
GetType | Gets the Type of the current instance. (Inherited from Object ) | Object |
IsValid | Tests whether the buffer is valid for rendering. | |
Map | Maps a portion of the index buffer into memory, so that indices can be written into it. see IndexStream . | |
ToString | Returns a string that represents the current object. (Inherited from Object ) | Object |
Unmap | Unmaps the buffer so that it can be used for rendering. |