Namespace:
Autodesk.Revit.DB
TessellatedShapeBuilder
Class
Description:
A class that permits structured building of geometry or a mesh from a collection of connected faces. Contains all closed face sets and custom precisions.
A class that permits structured building of geometry or a mesh from a collection of connected faces. Contains all closed face sets and custom precisions.
Remarks:
Creates a geometry populated with faces defined by TessellatedFace objects stored in the input connected face sets. The faces defined by each connected face set may form an open shell or the boundary of a solid 3D region. All faces are planar and have polyline boundaries, defined as sequences of 3d coordinates. Faces are added to the builder as a part of connected face sets, representing faces which share edges. Order of faces in the sets is irrelevant. Faces can only be added to the builder when a face set has been opened and is available to take in faces (use OpenConnectedFaceSet(Boolean) to open a new face set). Before attempting to build Revit geometry from the builder the current face set should be closed (CloseConnectedFaceSet()()()()). The builder allows for the possibility of multiple face sets. The builder will try to create a geometry valid in Revit despite inconsistencies or omissions in the input data.
Creates a geometry populated with faces defined by TessellatedFace objects stored in the input connected face sets. The faces defined by each connected face set may form an open shell or the boundary of a solid 3D region. All faces are planar and have polyline boundaries, defined as sequences of 3d coordinates. Faces are added to the builder as a part of connected face sets, representing faces which share edges. Order of faces in the sets is irrelevant. Faces can only be added to the builder when a face set has been opened and is available to take in faces (use OpenConnectedFaceSet(Boolean) to open a new face set). Before attempting to build Revit geometry from the builder the current face set should be closed (CloseConnectedFaceSet()()()()). The builder allows for the possibility of multiple face sets. The builder will try to create a geometry valid in Revit despite inconsistencies or omissions in the input data.
- For each connected face set, it will check the face orientations and change them wherever needed so that the orientations of the faces in that set are consistent.
- If a connected face set is closed, it will check if the face normals point outward. If not, it will reverse the orientations of all faces. That means, each closed connected face set will represent a solid.
- It does not support the definition of a "void", even if the user had set the orientations of the faces to define a "void".
- If there is more than one connected face set, it does not check if they intersect or overlap each other.
Inheritance Hierarchy:
System.Object
Autodesk.Revit.DB.ShapeBuilder
Autodesk.Revit.DB.TessellatedShapeBuilder
System.Object
Autodesk.Revit.DB.ShapeBuilder
Autodesk.Revit.DB.TessellatedShapeBuilder
Examples
// Create a pyramid-shaped DirectShape using given material for the faces
public void CreateTessellatedShape(Document doc, ElementId materialId)
{
List<XYZ> loopVertices = new List<XYZ>(4);
TessellatedShapeBuilder builder = new TessellatedShapeBuilder();
builder.OpenConnectedFaceSet(true);
// create a pyramid with a square base 4' x 4' and 5' high
double length = 4.0;
double height = 5.0;
XYZ basePt1 = XYZ.Zero;
XYZ basePt2 = new XYZ(length, 0, 0);
XYZ basePt3 = new XYZ(length, length, 0);
XYZ basePt4 = new XYZ(0, length, 0);
XYZ apex = new XYZ(length / 2, length / 2, height);
loopVertices.Add(basePt1);
loopVertices.Add(basePt2);
loopVertices.Add(basePt3);
loopVertices.Add(basePt4);
builder.AddFace(new TessellatedFace(loopVertices, materialId));
loopVertices.Clear();
loopVertices.Add(basePt1);
loopVertices.Add(apex);
loopVertices.Add(basePt2);
builder.AddFace(new TessellatedFace(loopVertices, materialId));
loopVertices.Clear();
loopVertices.Add(basePt2);
loopVertices.Add(apex);
loopVertices.Add(basePt3);
builder.AddFace(new TessellatedFace(loopVertices, materialId));
loopVertices.Clear();
loopVertices.Add(basePt3);
loopVertices.Add(apex);
loopVertices.Add(basePt4);
builder.AddFace(new TessellatedFace(loopVertices, materialId));
loopVertices.Clear();
loopVertices.Add(basePt4);
loopVertices.Add(apex);
loopVertices.Add(basePt1);
builder.AddFace(new TessellatedFace(loopVertices, materialId));
builder.CloseConnectedFaceSet();
builder.Target = TessellatedShapeBuilderTarget.Solid;
builder.Fallback = TessellatedShapeBuilderFallback.Abort;
builder.Build();
TessellatedShapeBuilderResult result = builder.GetBuildResult();
using (Transaction t = new Transaction(doc, "Create tessellated direct shape"))
{
t.Start();
DirectShape ds = DirectShape.CreateElement(doc, new ElementId(BuiltInCategory.OST_GenericModel));
ds.ApplicationId = "Application id";
ds.ApplicationDataId = "Geometry object id";
ds.SetShape(result.GetGeometricalObjects());
t.Commit();
}
}