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Namespace: Autodesk.Revit.DB

RenderingSettings

Class
Description:
Represents the rendering settings for a 3d view.
Inheritance Hierarchy:
System.Object
  Autodesk.Revit.DB.RenderingSettings
Syntax
public class RenderingSettings : IDisposable
Examples
public void GetRenderingSettingsData(View3D view3D)
{
    RenderingSettings renderingSettings = view3D.GetRenderingSettings();

    // get print or screen resolution data
    if (renderingSettings.ResolutionTarget == ResolutionTarget.Printer) // for print resolution
    {
        PrinterResolution printResolution = renderingSettings.PrinterResolution;
        int resolutionValue = renderingSettings.ResolutionValue;
    }
    else    // for screen resolution
    {
        int resolutionValue = renderingSettings.ResolutionValue;
    }

    // Get the outline of the rendering region. 
    renderingSettings.UsesRegionRendering = true;
    Outline regionOutline = renderingSettings.GetRenderingRegionOutline();
    XYZ max = regionOutline.MaximumPoint;
    XYZ min = regionOutline.MinimumPoint;

    // get lighting information.
    renderingSettings.LightingSource = LightingSource.ExteriorSun; // set lighting scheme type
    // Please note that the sun setting has been exposed in View.SunAndShadowSettings property already.
    SunAndShadowSettings sunSettings = view3D.SunAndShadowSettings;

    // get the background setting data
    switch (renderingSettings.BackgroundStyle)
    {
        case BackgroundStyle.Color: // for color style
            ColorBackgroundSettings colorBKSettings = renderingSettings.GetBackgroundSettings() as ColorBackgroundSettings;
            Color bkColor = colorBKSettings.Color;
            break;
        case BackgroundStyle.Image: // for image style
            ImageBackgroundSettings imageBKSettings = renderingSettings.GetBackgroundSettings() as ImageBackgroundSettings;
            BackgroundImageFit imageFit = imageBKSettings.BackgroundImageFit;
            string filePath = imageBKSettings.FilePath;
            break;
        case BackgroundStyle.SkyCloudy: // for sky related styles
        case BackgroundStyle.SkyFewClouds:
        case BackgroundStyle.SkyNoClouds:
        case BackgroundStyle.SkyVeryCloudy:
        case BackgroundStyle.SkyVeryFewClouds:
            SkyBackgroundSettings skyBKSettings = renderingSettings.GetBackgroundSettings() as SkyBackgroundSettings;
            //float fHaze = skyBKSettings.Haze;
            break;
        default:
            throw new InvalidOperationException("Not expected background style");
    }

    // Get the rendering image exposure settings
    RenderingImageExposureSettings exposureSettings = renderingSettings.GetRenderingImageExposureSettings();
    double imageShadows = exposureSettings.Shadows;

    // Get the rendering quality settings
    RenderingQualitySettings qualitySettings = renderingSettings.GetRenderingQualitySettings();

    if (qualitySettings.RenderingQuality == RenderingQuality.Custom)
    {
       // The user can set the data only in custom quality
       qualitySettings.RenderDuration = RenderDuration.ByTime;
       qualitySettings.RenderTime = 10;
    }
    else
    {
       // RenderLevel property value is returned according to its rendering quality style.
       // For example, it returns 1.0 for Draft quality and returns 5.0 for Medium quality.
       // RenderDuration and RenderTime property values are always the same for non-custom quality.
       int renderLevels = qualitySettings.RenderLevel;
    }
}