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Asset

Class
Description:
Represents a connected property of material.
Inheritance Hierarchy:
System.Object
  Autodesk.Revit.DB.Visual.AssetProperty
    Autodesk.Revit.DB.Visual.AssetProperties
      Autodesk.Revit.DB.Visual.Asset
Syntax
public class Asset : AssetProperties
Examples
public void ReadAsset(Asset asset)
{
   // Get the asset name, type and library name.
   AssetType type = asset.AssetType;
   string name = asset.Name;
   string libraryName = asset.LibraryName;

   // travel the asset properties in the asset.
   for (int idx = 0; idx < asset.Size; idx++)
   {
      AssetProperty prop = asset.Get(idx);
      ReadAssetProperty(prop);
   }
}

public void ReadAssetProperty(AssetProperty prop)
{
   switch (prop.Type)
   {
      // Retrieve the value from simple type property is easy.
      // for example, retrieve bool property value.
      case AssetPropertyType.Boolean:
         AssetPropertyBoolean boolProp = prop as AssetPropertyBoolean;
         bool propValue = boolProp.Value;
         break;

      // When you retrieve the value from the data array property,
      // you may need to get which value the property stands for.
      // for example, the APT_Double44 may be a transform data.
      case AssetPropertyType.Double44:
         AssetPropertyDoubleArray4d transformProp = prop as AssetPropertyDoubleArray4d;
         IList<double> tranformValue = transformProp.GetValueAsDoubles();
         break;

      // The APT_List contains a list of sub asset properties with same type.
      case AssetPropertyType.List:
         AssetPropertyList propList = prop as AssetPropertyList;
         IList<AssetProperty> subProps = propList.GetValue();
         if (subProps.Count == 0)
            break;
         switch (subProps[0].Type)
         {
            case AssetPropertyType.Integer:
               foreach (AssetProperty subProp in subProps)
               {
                  AssetPropertyInteger intProp = subProp as AssetPropertyInteger;
                  int intValue = intProp.Value;
               }
               break;
         }
         break;

      case AssetPropertyType.Asset:
         Asset propAsset = prop as Asset;
         ReadAsset(propAsset);
         break;
      default:
         break;
   }

   // Get the connected properties.
   // please notice that the information of many texture stores here.
   if (prop.NumberOfConnectedProperties == 0)
      return;
   foreach (AssetProperty connectedProp in prop.GetAllConnectedProperties())
   {
      // Note: Usually, the connected property is an Asset.
      ReadAssetProperty(connectedProp);
   }
}